Well, there he is, it’s him: the most beautiful man in the world, possibly who ever lived. He just snatched the title from Naveen Andrews and ran with it like a hobo with a sweet potato pie.

(via lastlings)


sincerely, a person who has been on prozac for 9 years

this is in response to some shitty stuff i’ve seen on my dash recently. it’s super simplified, so if you’d like to know some more indepth stuff on how exactly it works, google it—OR BETTER YET actually talk to a mental health doctor psychiatrist person wow

(via ellebrat)





The doctor explains how the tardis is bigger on this inside (x)

Help. This actually makes sense.

Indeed, one of the most fascinating moments in Classic Who!

Time And Relative Dimensions In Space

(via thestuffcarafinds)

(via colatechi)

Emperor’s New College



English Majors:


Architecture Majors:


Music Majors:


Engineering Majors:


Mathematics Majors:


Theater Majors:


Latin American Studies Majors:


Linguistics Majors:


History Majors:


Religious Studies Majors:


Law Students:


Chemistry Majors:


Women & Gender Studies Majors:


Anthropology Majors:


Sociology Majors:


Philosophy Majors:


Geology Majors:


Economics Majors:


Classics Majors:


Government Majors:


Art Majors:

(via carnivorechaperone)



This is just a shot in the dark, but I don’t suppose anybody following me has experience doing freelance character design work? Say for animated TV series, feature films or computer games? I need a bit of business advice from somebody in the know. I’ve done a little of this kind of thing in a semi-professional capacity in the past, but I’m still pretty ill-equipped to deal with the financial side of the enterprise. Thanks in advance!

I haven’t gotten the chance to actually work, but I have had people in the business (And I’m talking Nickelodeon and Cartoon network business) give me pointers for when I finally stop being a boob and send in my portfolio.

1. Your portfolio should have turn-arounds (Front back side, and emotions) of about 3-5 characters, and each character should have an illustration of them in their environment/world interacting in some way. Illustrations help show your ability to colour and world build, and can feature more than one character design. I would also suggest your portfolio have about 15 or less pieces, so if you find yourself with the space, make doodle sheets.

2. It helps a LOT to have one or more of those characters be characters that exist already (like from cartoons that are establish) I plan on doing some adventure time character sheets and illustrations of the old-world of Ooo (Simon and Marcy days ahhh)

3. Have a few pages of doodles of various monsters, creatures, or throw-away characters. You’re REALLY great at creating characters that vary drastically, I think that a page containing like 4-6 of your animal-women would be amazing!

4. Apply for companies that are up and coming: Frederator and Cartoon Hangover might be a really good place to start. They’re constantly growing and looking for new talents. I would say to apply some time after school gets in after summer. A lot of college students who will do unpaid internships will flood the market out— but then leave when school comes back!

5. After your initial portfolio sendout, check back in about 10-14 days. A lot of people will say “we’ll call you” but they’ll forget, it’s really hard to make an impact unless you open a direct line with someone.

Make it your job, after the first check up, to call back once a week. What I strongly suggest Is sending in your portfolio to gaming companies, cartoon companies, and the like but make it expressly clear you’re looking for critique on how to make a better portfolio. 7/10 I get a reply and open a line with someone on that alone, and it gives me a lot of advice on where to go next. It also leaves a good impression on people when you’re actively showing interest in furthering yourself along that career path.

Hope this helps!

(via carnivorechaperone)